General Set of Game Rules Shared By All Table-Card-Games Belonging to the Finnish 27 ™ Family

General Set of Game Rules

Additional Information

AGREE UPON A PREDETERMINED SET OF GAME RULES

A game can not be played unless the host and all players agree upon a predetermined set of game rules. Each card game belonging to the Finnish 27 ™ family of table-card games is subject to its’ own predetermined set of game rules. The predetermined set of game rules corresponds substantially to a set of game rules selected from a group. The group consists of every set of game rules that could possibly be made by a software means for making the set of game rules. A set of software applications provides the software means. A computer-program-listing appendix includes source codes for the set of software applications. The computer-program-listing appendix is attached to a patent. The patent is U.S. Patent 9162137. On October 20, 2015, the United States Patent and Trademark Office issued U.S. Patent 9162137 to Kevin Michael McDaniel  for his invention. His invention is entitled method and apparatus for conducting a comparing-card game belonging to a Finnish 27 family of table-card games.

The general set of game rules is a subset of the predetermined set of game rules shared by all card games belonging to the Finnish 27 ™ family of table-card games. The general set of game rules specifies the following set of steps. The host and all players agree upon a predetermined set of game rules. The host identifies each of at least one player position and at least one dealer position. The host provides at least one deck of cards. The players assign a numerical value to each card. A player makes a game wager. A dealer deals cards to form a set of hands consisting of a player’s initial hand and a dealer’s initial hand.  The dealer forms a set of hands consisting of the player’s complete hand and the dealer’s complete hand. The dealer determines the outcome of the game by comparing hand values. The dealer resolves the game wager based on the outcome of the game.

The specific set of game rules is a subset of the predetermined set of game rules shared by one card game belonging to the Finnish 27 ™ family of table-card games. The specific set of game rules specifies how players practice the steps specified by the general set of game rules. Accordingly, the predetermined set of game rules consists of a general set of game rules and a specific set of game rules.
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IDENTIFY AT LEAST ONE PLAYER POSITION AND AT LEAST ONE DEALER POSITION

Table-card games belonging to the Finnish 27 ™ family  are banking games.  Although many players may play in a single round of Finnish 27 ™, it’s fundamentally a two-player game. In Finnish 27 ™, players don’t play against each other; and they don’t co-operate. The only competition is the dealer.

A player occupies a player position while playing the game. A dealer occupies a dealer position while playing the game. A table card game is a card game played on a table. Accordingly, the location of each of the positions is on a table. The table could be physical. The table could be computer based. The table could be a hybrid using some live aspects and some electronic aspects.

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PROVIDE AT LEAST ONE DECK OF CARDS

People play Finnish 27 ™ using at least one deck of cards. The composition of each deck could be a conventional composition of fifty-two cards, a supplemented composition of more than fifty-two cards or a modified composition of less than fifty-two cards. The style of indices appearing on the front side of each card could be any style specified by the specific set of game rules.

Although the cards may bear indices of any style, the Finnish style of indices is preferred. The Finnish style has indices 1, 13, 12, 11 appear on the ace, king, queen and jack; has no indices appear on the joker; and has indices corresponding to card rank appear on each of the remaining cards.

Shuffling is the process of bringing the cards of a stack into a substantially random order. Shuffling the cards is, typically though not necessarily, included as part of the step of providing at least one deck of cards.

The cards could be physical or could be cards depicted on a monitor. Accordingly, cards could be shuffled manually, mechanically, or, in the case of cards depicted on a monitor, electronically.

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ASSIGN A POINT VALUE TO EACH CARD

Table-card games belonging to the Finnish 27 ™ family are addition games. The cards have point values. The dealer and each of the players adds up their values.

In Finnish 27 ™ games, the players assign a numerical value to each card of the at least one deck of cards in accordance with the following set of rules. If a hand includes an ace, and if the ace can be assigned a value of fourteen points without causing the hand total to exceed twenty-seven points, then the ace has a value of fourteen points. Otherwise, the ace has a value of one point. Each jack has a value of eleven points. Each queen has a value of twelve points. Each king has a value of thirteen points. Each joker has a value selected from a group of values consisting of zero points and any number of points required to make a hand total of twenty-seven points. All other cards have a point value that corresponds to the rank of the card.
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THE PLAYER MAKING A GAME WAGER

A wager is an agreement between two parties that the one who has made an incorrect prediction about an uncertain outcome will forfeit a stipulated item of value to the other. Accordingly, the game wager is an agreement between the player and the dealer that the party who has made an incorrect prediction about the uncertain outcome of the game will forfeit a stipulated item of value to the other.

A wager is also the stipulated item of value staked on an uncertain outcome. Accordingly, the game wager is also the stipulated item of value staked on the uncertain outcome of the game.

In most Finnish 27 ™ games, when the player makes a game wager the only prediction the player is permitted to make is; the outcome of the game will be the player’s hand wins. However,  in Baccarat-like Finnish 27 ™ games, when the player makes a game wager the player is permitted to make a prediction selected from a group of predictions consisting of a prediction that the outcome of the game will be the player’s hand wins, a prediction that the outcome of the game will be the dealer’s hand wins, and a prediction that the outcome of the game will be a stalemate.

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FORM A SET OF INITIAL HANDS

After the player makes a game wager, the dealer deals a set of hands. The set of hands consists of a player’s initial hand and a dealer’s initial hand. The player’s initial hand is usually a hand consisting of two cards dealt face up. In some games, the dealer’s initial hand consists of one card dealt face up. In other games,  the dealer’s initial hand consists of  one card dealt face down and one card dealt face up. In still other games, the dealer’s initial hand consists of two cards dealt face up.
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FORM A SET OF COMPLETE HANDS

After the initial hands are dealt, the dealer completes the hands. To do so, the player and the dealer take turns playing their hands. The player, typically though not necessarily, plays first.

If player does play first, then the player can see the values of a set of cards consisting of the two cards in the player’s initial hand and at least one card in the dealer’s initial hand. This gives the player some information to use when making decisions on how to play the player’s hand.

However, the player does not always get a chance to make a decision on how to play the player’s hand. Sometimes the rules force the player to play the player’s hand a certain way. For example, if, after the initial hands have been dealt, the player’s hand total is twenty-seven points, then the rules may force the player to stand.

Before the player has a chance to make a decision, the dealer uses memory of the predetermined set of game rules to make a decision on whether to consult with the player for a decision on how to play the player’s hand.  If the predetermined set of game rules requires the player to play the player’s hand a certain way,  then the dealer decides not to consult with the player for a decision on how to play the player’s hand. Otherwise the dealer decides to consult with the player for a decision on how to play the player’s hand.

In some Finnish 27 ™ games, the dealer always decides not to consult with the player for a decision on how to play the player’s hand. Baccarat-Like Finnish 27 ™ games are a subset of games wherein; the dealer always decides not to consult with the player. Slot Machine versions of Finnish 27 ™ games are another subset of games wherein;  the dealer always decides not to consult with the player.

If the dealer decides not to consult with the player for a decision on how to play the player’s hand, then the dealer uses memory of a predetermined strategy for the play of the player’s hand to make a decision for the player on how to play the player’s hand. The predetermined strategy for the play of the player’s hand specifies an operation selected from a set of operations. The set of operations includes hit and stand, and may also include none, some or all of a subset of operations consisting of double down, split, and surrender.

If the dealer decides to consult with the player for the decision on how to play the player’s hand, then the player makes the decision on how to play the player’s hand by selecting an operation from a set of operations. The set of operations includes hit and stand, and may also include none, some or all of a subset of operations consisting of double down, split, and surrender.

After an operation is selected, then the dealer executes the operation. If the player opts to surrender, then the player’s hand is complete. If the player opts to stand, then the player’s hand is complete. If the player opts to hit, then the dealer deals one additional card to the player’s hand. If the player opts to double down, then the player doubles the game wager, and the dealer deals one additional card to the player’s hand.

If the player opts to split, then the player makes another game wager, and the dealer splits the player’s hand into two post-split hands. The two post-split hands compete against the same dealer hand during the same round of play. The player does play both of the post-split hands at a single player position. The two post-split hands involve the player in the play of two games. The outcome of each of the two games is independent of the outcome of the other of the two games. Accordingly, the resolution of each of the two game wagers is independent of the resolution of the other of the two game wagers.

If the dealer deals one additional card to the player’s hand, then, after the dealer does so, the dealer again uses memory of the specific set of game rules to decide whether to consult with the player for a decision on how to play the player’s hand. The dealer continues in a like manner until the player’s hand is complete.

After the dealer forms the player’s complete hand, the dealer forms the dealer’s complete hand. In Finnish 27 ™ games, the dealer forms the dealer’s complete hand by playing the dealer’s hand in accordance with a predetermined strategy.

The predetermined strategy for the play of the dealer’s hand specifies a target-numerical sum for the play of the dealer’s hard hands and a target-numerical sum for the play of the dealer’s soft hands. To use any given predetermined strategy for the play of the dealer’s hand to make decisions on how to play the dealer’s hand, the dealer does the following. If the dealer’s hand total is less than the target-numerical sum specified for the type of hand the dealer has, then the dealer hits. If the dealer’s hand total is at least equal to the target-numerical sum specified for the type of hand the dealer has, then the dealer stands.

If the dealer hits, then the dealer adds one additional card to the dealer’s hand, thereby adding to the hand total. Subsequently, the dealer again uses memory of the predetermined strategy for the play of the dealer’s hand to make a decision on how to play the dealer’s hand. The dealer continues in a like manner until the dealer stands.

If the dealer stands, then the dealers hand is complete.
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DETERMINE THE OUTCOME OF THE GAME BY COMPARING HAND VALUES

Table-card games belonging to the Finnish 27 ™ family are comparing-card games. Hand values are compared to determine the outcome of the game.

The four basic types of hand values are the value of a hand total, the value of a predetermined-winning-complete hand, the value of a predetermined-losing-complete hand, and the value of a predetermined-stalemating-complete hand. The closer a hand total is to the target-numerical sum of twenty-seven points the higher is the value of the hand total. A predetermined-winning-complete hand has a higher value than any hand with the value of a hand total. A predetermined-losing-complete hand has a lower value than any hand with the value of a hand total. A predetermined-stalemating-complete hand has the same value as any hand with the value of a hand total.

In Finnish 27 ™, players usually determine the outcome of the game by comparing hand totals to a target-numerical sum of twenty-seven points in accordance with a set of rules. The set of rules specifies that if the player’s hand total is closer to twenty-seven points than is the dealer’s hand total, then the outcome of the game is the player’s hand wins. The set of rules specifies that if the dealer’s hand total is closer to twenty-seven points than is the player’s hand total, then the outcome of the game is the dealer’s hand wins.  In some Finnish 27 ™ games, the set of rules specifies that If the player’s hand total is as close to twenty-seven points as is the dealer’s hand total, then the outcome of the game is the dealer’s hand wins. In other Finnish 27 ™ games, the set of rules specifies that If the player’s hand total is as close to twenty-seven points as is the dealer’s hand total, then the outcome of the game is the player’s hand wins. In still other Finnish 27 ™ games, the set of rules specifies that If the player’s hand total is as close to twenty-seven points as is the dealer’s hand total, then the outcome of the game is a stalemate.

However, sometimes an exception rule applies. An exception rule applies whenever a hand has a specified set of characteristics. The hand is a hand selected from a group of hands consisting of the player’s hand and the dealer’s hand. The specified set of characteristics usually includes a hand total and may also include a particular combination of cards and/or a particular number of cards. The exception rule defines the specified set of characteristics as the defining characteristics of a hand selected from a group of hands consisting of a predetermined-winning-complete hand, a predetermined-losing-complete hand, and a predetermined-stalemating-complete hand.

If an exception rule does apply, then players determine the outcome of the game in accordance with the following set of rules. If the player’s hand is a predetermined-winning-complete hand, then the outcome of the game is the player’s hand wins. If the dealer’s hand is a predetermined-winning-complete hand, then the outcome of the game is the dealer’s hand wins. If the player’s hand is a predetermined-losing-complete hand, then the outcome of the game is the player’s hand loses. If the dealer’s hand is a predetermined-losing-complete hand, then the outcome of the game is the dealer’s hand loses. If the player’s hand is a predetermined-stalemating-complete hand, then the outcome of the game is a stalemate. If the dealer’s hand is a predetermined-stalemating-complete hand, then the outcome of the game is a stalemate.
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DETERMINE WHETHER A PREDETERMINED OUTCOME OCCURS

A predetermined outcome occurs whenever an exception rule applies. For example, if an exception rule specifies that the player’s hand has the defining characteristics of a predetermined-winning-complete hand, then a predetermined outcome occurs, and the outcome of the game is the player’s hand wins.

A predetermined outcome could occur after the dealer forms the initial hands, after the dealer forms the player’s complete hand, or after the dealer forms the dealer’s complete hand. If a predetermined outcome does occur, then the dealer immediately resolves the game wager based on the outcome of the game, and the round of play ends.

In some Finnish 27 ™ games, the rules allow player to surrender. If the player does surrender, then a predetermined outcome occurs, and the outcome of the game is the player surrenders.
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RESOLVE THE GAME WAGER BASED ON THE OUTCOME OF THE GAME

After the dealer determines the outcome of the game, the dealer resolves the game wager in accordance with the following set of rules. If the outcome of the game is the player’s hand wins, then the dealer pays one to one odds on the game wager to the player. If the outcome of the game is the dealer’s hand wins, then the dealer collects the game wager. If the outcome of the game is a stalemate, then the dealer returns the game wager to the player.

In some Finnish 27 ™ games, the rules allow the player to surrender. If the outcome of the game is the player surrenders, then the dealer resolves the game wager as follows. The dealer divides the game wager into two equal parts, the dealer collects one of the two parts, and the dealer returns one of the two parts to the player.

In some Finnish 27 ™ games, if the outcome of the game is the player’s hand wins, and if the player’s hand includes a predetermined combination of cards, then the dealer pays the player a bonus. The value of the bonus could be a fixed amount. For example, the value of the bonus could be nine times the table minimum. The value of the bonus could correspond to the value of the game wager. For example, the value of the bonus could be one to two odds on the game wager.
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CONCLUSIONS

A target-numerical-sum game is a kind of comparing-card game wherein players determine substantially the outcome of the game by comparing hand totals to a target-numerical sum. A comparing-card game belonging to the Blackjack family of table-card games is a target-numerical-sum game wherein players determine substantially the outcome of the game by comparing hand totals to a target-numerical sum of twenty-one points. A comparing-card game belonging to the Baccarat family of table-card games is a target-numerical-sum game wherein players determine substantially the outcome of the game by comparing hand totals to a target-numerical sum of nine points.

A comparing-card game belonging to the Poker family of table-card games is a card game wherein players determine substantially the outcome of the game by comparing the card combinations in each player’s hand to a predetermined hierarchy of poker-hands. Accordingly, a comparing-card game belonging to the Poker family of table-card games is not a target-numerical-sum game.

Comparing-card games belonging to the above-described families of table-card games have the following advantages. One advantage is the popularity of the comparing-card games. Another advantage is players easily recognize the comparing-card games. People have played various versions of the comparing-card games for hundreds of years. Therefore, a third advantage is casino operators do not have to pay licensing fees to an inventor for the right to use the conventional methods of playing the comparing-card games.

However, comparing-card games belonging to new families of table-card games might also have advantages. One advantage is the comparing-card games enable casino operators to differentiate themselves from competitors in the market place. Another advantage is the comparing-card games enable casino operators to attract players to their casino that might otherwise spend their time and money at a competitor’s casino. Because the comparing-card games are new, no precedent has been set regarding the predetermined set of game rules. Therefore, if the comparing-card games prove to be attractive enough to players, then a third advantage is gaming authorities can configure the predetermined sets of game rules so as to enable casino operators to profit from offering the comparing-card games to players. If offering the comparing-card games proves to be profitable enough to casino operators, then a fourth advantage is casino operators can afford to pay licensing fees to an inventor for the right to use the methods of playing the comparing-card games.

A desirable aspect of target-numerical-sum games is play that involves number adding activity. A desirable aspect of comparing-card games belonging to the Poker family of table-card games is play that involves pattern recognizing activity. However, comparing-card games can be made more attractive with play that combines the number adding activity of target-numerical-sum games with the pattern recognizing activity of comparing-card games belonging to the Poker family of table-card games.

Thus far, comparing-card games belonging to new families of table-card games have not proven to be attractive enough to players. What is needed, possibly, is Finnish 27 ™.

Finnish 27 ™ is a new family of table-card games. Table-card games belonging to the Finnish 27 ™ family are comparing-card games. A comparing card game belonging to the Finnish 27 ™ family of table-card games is a target-numerical-sum game wherein players determine substantially the outcome of the game by comparing hand totals to a target-numerical sum of twenty-seven points.

However, some Finnish 27 ™ games combine the number adding activity of target-numerical-sum games with the pattern recognizing activity of comparing-card games belonging to the Poker family of table-card games. In accordance with the predetermined set of game rules of these games, players determine exceptionally the outcome of the game by comparing the combination of cards in each hand to a predetermined hierarchy of poker hand ranks and/or the dealer pays the player a bonus when the player’s winning hand includes a qualifying-poker hand.

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